Bioshock Infinite is potentially one of the best games ever made. And that is not an exaggeration. The fact that it’s such a great game has little to do with the mechanics of the game itself so much as the sheer amount of attention and detail that the designers put it into. That, and a brilliantly misleading ad campaign. From the very first Bioshock game I was introduced to the possibility that games could be actually intellectually stimulating. There is genuine philosophy in these games, philosophy that you could include in real academic journals. I could quite happily devote my career to writing articles about Bioshock for academic journals and those articles and the journals they would appear in would be credible. Which is awesome!
This latest instalment takes that to a whole new level. A level I will divest to you, my adoring reader (fucking adore me!), in 8 unbite sized chunks. Continue reading
So the other night I went to see Oblivion and seeing as the internet is all about ruining things (just look at the porn industry) I thought I’d turn my sights on the latest of Cruise’s Scientology propaganda. Although if it is about Scientology then by the thetan did they hide those messages well. This is no Battlefield Earth, this is something completely different. Which might be a good thing considering that film was utter crap.
However, and I cannot overstate this enough: OBLIVION IS THE MOST CONVOLUTED FILM EVER. OF ALL TIME. The number of plot twists in this film is truly staggering and they mount up like a rickety house of cards built on another rickety house of cards built on top of an electric fan. It’s not that the film doesn’t make sense, there’s kind of a plot by the end of it. It’s just that by the time that the film has finished its gone through so many twists and turns that you’re fairly certain that whoever wrote this thing had dementia and the only thought they managed to retain throughout the writing process was “Oh, it’s time for a plot twist”. This is a film that fails to keep up with itself.
THERE WILL BE PLOT SPOILERS!! Continue reading
Resident Evil is one of the classics of survival horror games. I started playing in time for Resident Evil 4. I hate to admit it but zombies are one of the few things that freak me out. I can watch any horror movie and yeah I’ll be scared and flinch (hey, it’s just a sign my reflexes are prepared to keep me alive) but after I finish watching that’s it and I carry on with my day. Zombie movies always leave an impression with me though, they creep me out in the way that Spooks creeps me out, it’s so bad that even the enticement of sex has proven to be inadequate to get me out of my malaise.
That zombie movies creep me out so much is a little wierd seeing as they’re actually all pretty boring. The plots are almost always identical and boil down to the fact that a bunch of people, no matter what skill set they have, will invariable fail to beat the zombies. Dumbasses. So enough about my phobias and more about Resident Evil which as of the fourth instalment got a little more action orientated and was brilliant. I never finished it due to a minor tecnical difficulty but what I played I enjoyed. Then along came RE5 and yes Sheva was only there as a gimic to prove that Capcom didn’t hate Africans and her AI turned out to be really fucking stupid a lot of the time (proof that Capcom isn’t racist) but I still enjoyed it . I used her in exactly the way she was meant to be used, as a mule to carry all the ammo I knew I’d need but didn’t have space for. Am I racist? No. Sexist? Yes. Needless to say I enjoyed the game and when word of RE6 came out I thought as long as the AI partner is improved I’ll be happy with that.
So, not actually really aiming to buy it until it got cheap I happened to receive it as a gift. And, well… Well, here’s 8 things about Resident Evil 6: Continue reading
I first played Assassin’s Creed because it was a friend’s copy and I thought I’d give it a go. And to be honest it was a bit of a wierd experience, I wasn’t expecting the whole Abstergo tapping into your DNA to look at your ancestor’s pasts plot line. It struck me as the most convuleted way to explain why a game set during the Crusades had a HUD (Heads up Display). Add to that the gameplay was pretty repetitive and finishing the game was a bit of a slog by the end of it. And it left the whole thing without an end, it wasn’t even really a cliffhanger because I’d be fucked if I knew what was going.
This is plot.
Then along came Assassin’s Creed II which I ignored until I could get it for about £10 second hand and the guy at the store said it was a lot better than the first one. I wish I’d bought a brand new copy because Ubisoft deserved the money, which is a statement I never thought I’d say. I played it and I figuratively jizzed all over it, which is a statement I’m not surprised by. ACII was brilliant and I loved every minute of it. I loved Brotherhood too, though I didn’t have as much of crisis over it. I couldn’t shake the feeling that it was smaller. Then there was Revelations which again didn’t feel as big as ACII but improved upon everything else so far. There is not an aspect of the ACII games that I do not love.
So when Assassin’s Creed 3 came out I pre-crisised and got ready for more joy than I could contain. I ordered the standard version because the one lesson I learned from Revelations was that there is absolutely no point in buying the special edition versions whatsoever. So I got the game and here are 8 things about AC3 that you probably don’t care about: Continue reading